AI Insights · Timothy · July 2021
Top 5 Voxel Games on iOS in Oceania Q2 2021
In Q2 2021, voxel games on iOS in Oceania saw varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top five games.
In Q2 2021, voxel games on iOS in Oceania displayed diverse performance trends across downloads, revenue, and active users. Here’s an in-depth look at how the top five games fared during this period, based on data from Sensor Tower.
Crossy Road by HIPSTER WHALE experienced fluctuating weekly downloads, peaking at around 11.8K at the start of the quarter and dipping to approximately 7.3K by mid-April. Revenue remained relatively stable, with minor variations, reaching a high of about $490 in the last week of April. The game saw around 49.7K active users in late March, with a slight decline to 42.7K by the end of June.
Pixel Gun 3D: Online Shooter from Cubic Games showed a downward trend in weekly downloads, starting at 3.8K and dropping to around 2.3K by early June, before a slight recovery to about 2.9K at the end of the quarter. Revenue saw significant fluctuations, peaking at around $17.4K in early April and dropping to $6.3K by mid-June. Active user numbers also declined from 20.7K in early April to approximately 16.8K by the end of June.
Wildlife Studios' Block Craft 3D: Building Games enjoyed steady weekly downloads, starting at around 3K and culminating in a peak of approximately 3.8K by the end of June. Revenue trends varied, with a notable increase in the last week of June, reaching around $2.8K. The active user base grew modestly from 10.4K in late March to about 11.1K by the end of the quarter.
Smashy Road: Wanted 2 by Bearbit Studios B.V. saw weekly downloads fluctuate, starting at around 3K and dipping to about 1.8K by mid-April, then rising again to approximately 3.3K by the end of June. Revenue trends were relatively stable, peaking at around $601 in the first week of June. The game maintained a steady active user base, starting at 12.2K in late March and reaching around 12.8K by the end of June.
MultiCraft Studio’s MultiCraft — Build and Mine! showed consistent weekly downloads, starting at 2.7K and peaking at around 3.3K by the end of June. The game maintained a stable active user base, beginning with 27.2K in late March and increasing to approximately 30.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.